
HOUSE PARTY
A tabletop module for the Troika! system. The game was designed to be light hearted, fun, and easy for beginners to the system. Developed alongside an artist, I did the writing and story.
A tabletop module for the Troika! system. The game was designed to be light hearted, fun, and easy for beginners to the system. Developed alongside an artist, I did the writing and story.
A tabletop roleplaying game/collaborative story in which players investigated a string of murders in a bizarre and oppressive city state. The game was designed to highlight the uneasy relationship between truth and language, and how power benefits from this tension.
During the grim years of pandemic I tasked myself with writing a magical item description every day for a month. The results of this exercise are compiled into a pdf.
A tabletop adventure about change, transformation, and death. This project has been ongoing for a long time, and I do not intend to release it.